Fish updates
Schedule for Adding New Fishes and Generations
Considering your existing update schedule, I recommend tying the introduction of new fish and generations into the rhythm of your updates, similar to how games manage competitive seasons. Here’s a proposed system:
New Fish Updates
Introduce new fish with every Feature Update (every 2 months). This ensures constant engagement without overwhelming players with too many new fish at once. You can release 2-3 new fish in these updates, focusing on specific biomes or tiers.
Retiring Fish / Starting New Generations
Every 6 months, introduce a new generation of fish, similar to competitive season resets. During these events, you can:
Retire older, less-used fish from previous generations or make them extremely rare in the catch pool.
Introduce new fish that continue building the evolving ocean ecosystem, making the new generation feel fresh and exciting.
Launch a Generation Event, with themed rewards or challenges tied to the new generation, giving supporters and players something to look forward to.
Annual Cycle
Every year, you could have a major fish update (a new generation milestone), where you introduce a significant number of new fish, overhaul older generations, and release Gen badges for all the new fish. This annual event can feel like a major milestone, giving players a reason to engage deeply with the new content.
Example Schedule:
Month 1: Hotfix + Configuration Update
Month 2: Supporter Update
Month 3: Feature Update (Add new fish, 2-3)
Month 4: Hotfix + Configuration Update
Month 5: Supporter Update
Month 6: Feature Update (Add new fish, 2-3)
End of Month 6: New Generation Update (Retire old fish, launch Gen 2, special event)
Months 7-12: Repeat the cycle, with a major milestone Generation Update at the end of Month 12.
This system keeps things consistent and exciting, with new fish every two months and a larger event-driven update every six months to keep the ocean fresh!
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