Type of Updates
1. Core Update Types
These are your main categories, with distinct purposes to clarify what kind of work is happening in each update.
1.1 Content Updates
Purpose: Major updates that introduce new features, gameplay mechanics, or new content like fish species, quests, or biomes.
Examples: Adding new fish to a biome, introducing a new tier system, launching a new event, or rolling out a lore-based system like the Oceanic Lineage.
Frequency: Every 2 months.
Focus: Expanding the world and player experience with fresh, engaging content.
Alternative names:
Expansion Update: Highlights a major step forward in content.
Adventure Update: Emphasizes exploration and discovery of new features.
Evolution Update: Ties into the lore of fish evolution.
1.2 Maintenance Updates
Purpose: Ongoing updates focused on keeping the server running smoothly, improving performance, and fine-tuning balance.
Examples: Server optimizations, gameplay balancing, adjusting fish spawn rates, or tweaking the drop rates of rare items.
Frequency: Every month (or as needed).
Focus: Refining and adjusting the system to ensure a stable and enjoyable gameplay experience.
Alternative names:
Balance Update: Focused on gameplay adjustments and fine-tuning the system.
Optimization Update: Emphasizes performance improvements.
Refinement Update: Highlights incremental tweaks and improvements.
1.3 Fix Updates
Purpose: Quick fixes addressing bugs, glitches, or broken mechanics that need urgent attention.
Examples: Fixing a bug with a new feature, resolving glitches in player interaction, or correcting errors in fish behavior.
Frequency: As needed (when issues arise).
Focus: Immediate resolution of bugs and issues affecting gameplay.
Alternative names:
Patch Update: A standard term for bug fixes.
Stability Update: Indicates improvements to game stability.
Quick Fix: Emphasizes the speed and efficiency of the fixes.
1.4 Seasonal or Generational Updates
Purpose: Major updates that introduce a new generation of fish or a special event, typically tied to a longer cycle like 6 months or a year.
Examples: Introducing a new generation of fish, phasing out old generations, or launching a server-wide seasonal event.
Frequency: Every 6 months or annually.
Focus: Creating a significant shift or event that resets or introduces something new and exciting for players to engage with.
Alternative names:
Generational Update: Tied to your evolving fish generations.
Seasonal Update: Reflects an event cycle similar to games with competitive seasons.
Epoch Update: A lore-based term reflecting a new era or stage in the game's world.
2. Additional Concepts for Clear Scheduling
In your Trello, you could have specific categories for each update type:
Pending Development: Content that is actively being worked on, but not ready to be released yet.
Finalization/Testing: Updates that are complete but undergoing final tests or balancing before release.
Scheduled Release: Updates that have a set release date and are fully ready.
This structure helps to separate new content from ongoing maintenance, ensuring a clear workflow from idea to implementation while keeping updates predictable for your players and team.
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