1.4.1.3
Performance Hotfix
Misc
-Dpaper.playerconnection.keepalive=60Increase KeepAlive timeout to 60s (PaperSpigot only).
Enabled this, it was set to 30 This will reduce network failures. Bad wifi etc
Increased server cap to 25
Increased to 16gb ram
player-shuffle: 1000 (from 0)
timeout-time: 120 (from 60)
max-tick-time: tile: 60 entity: 60 (From 50)
enable-zombie-pigmen-portal-spawns: false (from true)
entity-tracking-range: players: 40 animals: 40 monsters: 40 misc: 24 display: 96 other: 48
Frome these values: entity-tracking-range: players: 48 animals: 48 monsters: 48 misc: 32 display: 128 other: 64
ticks-per: hopper-transfer: 12 (From 8) hopper-check: 3 (From 1)
entity-activation-range: animals: 12 monsters: 22 raiders: 32 misc: 12 water: 8 villagers: 32 flying-monsters: 12 From these values: entity-activation-range: animals: 16 monsters: 24 raiders: 48 misc: 16 water: 16 villagers: 32 flying-monsters: 32
QuickShop changes
Shops purger
Will purge all shops that owner offline x days while use command or server startup
purge: enabled: true
Whether to purge shops automatically when server started
at-server-startup: true
The days of offline need to be purged
days: 120
display-items: false (from true, it cause issues)
Server Configuration
spawn-limits: monsters: 35
ticks-per: animal-spawns: 400 monster-spawns: 3 water-spawns: 2 water-ambient-spawns: 2 water-underground-creature-spawns: 2 axolotl-spawns: 2 ambient-spawns: 2
mob-spawn-range: 4
arrow-despawn-rate: 300
alt-item-despawn-rate: enabled: true items: netherrack: 60
slime-spawn-height: slime-chunk: maximum: 90.0 surface-biome: maximum: 135.0 minimum: 110.0
Dynmap performance, it had 6% strain on server.
DYNMAP ENHANCES: How often a tile gets rendered (in seconds).
renderinterval: 8 (From 1 to 8)
Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering
of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Values can
also be set on individual worlds and individual maps.
tileupdatedelay: 80 (From 30 to 80) tiles-rendered-at-once: 1 (From 2 to 1) renderaccelerateinterval: 2 (from 0.2) renderacceleratethreshold: 8 (from 1) maxchunkspertick: 50 (from 200) per-tick-time-limit: 30 (from 50) render-triggers:
playermove
#- playerjoin
#- blockplaced
#- blockbreak Put # on these usenormalthreadpriority: false (from true)
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